Friday, 16 November 2012

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Raspberry Pi For Dummies, by Sean McManus

Raspberry Pi For Dummies, by Sean McManus



Raspberry Pi For Dummies, by Sean McManus

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Raspberry Pi For Dummies, by Sean McManus

Master your Raspberry Pi in a flash with this easy-to-follow guide

Raspberry Pi For Dummies, 2nd Edition is a comprehensive guide to this exciting technology, fully updated to align with the Rev 3 board. Veteran technology authors provide expert insight and guidance that get you up and running fast, allowing you to explore the full capabilities of your Raspberry Pi. The clear, concise style makes this guide easy to follow for complete beginners, providing step-by-step instruction throughout the setup process and into systems administration and programming. Updated information includes coverage of Noobs, PiStore and making music with SonicPi, in addition to basic Raspberry Pi operations and features.

Raspberry Pi For Dummies, 2nd Edition teaches you everything you need to know to get the most out of your device. Even if you've never ventured beyond e-mail and web browsers, this guide will give you the skills and confidence you need to take advantage of everything the Raspberry Pi has to offer.

  • Find out how to install the operating system and connect to other devices
  • Install, use and remove software like a pro
  • Learn basic Linux systems administration
  • Program with Scratch, Python and Minecraft on your Raspberry Pi

The Raspberry Pi has awakened a whole new generation of hardware geeks, hackers and hobbyists, and now it's your turn to join their ranks. Learning how to fully use your new technology is the first step, and Raspberry Pi For Dummies, 2nd Edition is the ideal companion guide.

  • Sales Rank: #67667 in Books
  • Brand: McManus, Sean/ Cook, Mike
  • Published on: 2014-11-24
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.30" h x .92" w x 7.40" l,
  • Binding: Paperback
  • 456 pages

Review

“Perfect for beginners to computer science, this book shows you how to make the most of your Raspberry Pi” (Times Educational Supplement, January 2015)

“This is the second edition of a title that has proven very popular…the varied and eclectic nature of the Pi makes it a good fit for the ‘Dummies’ Brand” (Linux Voice, February 2015)

“…this Dummies title is an excellent introduction for the complete beginner to the hardware and Linux itself" (Linux Voice, April 2015)

“..for the uninitiated, Raspberry Pi For Dummies does an outstanding job of accompanying their first steps into the world of computers..” (Professional Engineering, September 2015)

From the Back Cover

Learn to:

  • Connect the Raspberry Pi and install the OS
  • Learn programming with Scratch� and Python�
  • Create electronics projects connected to the Raspberry Pi’s GPIO port
  • Make virtual worlds in Minecraft� and computer music with Sonic Pi

Write games, compose and play music, even explore electronics — it’s as easy as Pi!

The Raspberry Pi offers a plateful of opportunities, and this great resource guides you step-by-step, from downloading, copying, and installing the software to learning about Linux and finding cool new programs for work, photo editing, and music. You’ll discover how to write your own Raspberry Pi programs, create fun games, and much more!

  • Start cookin’ — begin by setting up your Raspberry Pi, downloading the operating system, connecting it all, and using the configuration software
  • Learn about Linux — get the ins and outs of Linux and learn how to discover and install great free software, run programs, manage your files, browse the web and more
  • Build games from Scratch — learn to use Scratch and Python, two programming languages that work brilliantly on the Raspberry Pi, to create games, build a Chatbot, and venture into Minecraft
  • Electrifying — learn the basics of electronics theory and how to connect the Raspberry Pi to your own electronics circuits

Open the book and find:

  • What you can do with Python
  • Ways to use the Raspberry Pi as a productivity tool
  • How to surf the web and manage files
  • Secrets of Sonic Pi music programming
  • A guide to creating animations and arcade games
  • Fun electronic games you can build
  • How to build a 3D maze in Minecraft
  • How to play music and videos on your Raspberry Pi

Visit the companion website at www.dummies.com/extras/raspberrypi to download all the files used in the programming and electronics projects explained in this book.

About the Author

Sean McManus is an expert technology author. He is also a Code Club volunteer, helping children at a local school to learn computer programming. Mike Cook is a lifelong electronics buff, a former lecturer in physics at Manchester Metropolitan University, and author of more than 300 articles.

Most helpful customer reviews

40 of 47 people found the following review helpful.
Poor guide for gaining an understanding of physical computing
By backprop
I had high hopes for this book. After getting my Raspberry Pi, I wanted a single reference to help give me an overall understanding of the device and its software.

Most importantly, I wanted to understand the connection between the software and the physical computing; in other words, translating software code into useful actions: making LEDs light up, motors move, things beep, and accepting and using different types of inputs, both physical (e.g. buttons) and digital (e.g. camera). After all, that is kind of the forte of the Raspberry Pi. And the book's cover hinted that it walked through just what I wanted to know. If you get a basic understanding of what you're doing - tools in a toolbox - you can then apply them to almost any project.

The reality is a bit different, though.

Upfront, you should know that the book assumes that you have basically a raw Raspberry Pi, without a starter kit or any components. What that means is, if you have a kit with NOOBS already installed, you'll be skipping a bunch of pages that walk you through downloading and installing the operating system onto the SD card.

Later on, realize that the book assumes you do not have a breakout board for the GPIO pins, and you will be walked through al the menial tasks of building your own - slicing up a ribbon cable, connecting connectors, screwing it to a wooden board, and labeling everything - basically to build what amounts to a five dollar connector using parts that you may (or may not) have laying around. In my opinion, I think the book could clearly state the assumptions on the cover or elsewhere that the user has these basic components, and go from there.

The necessary evil of covering fundamental Linux is included as well, but I think that's reasonable, because most people are not particularly adept at the Linux file system or basic commands.

Then I think a significant number of chapters are basically throwaway. There's a whole chapter on Libre Office. Then another whole chapter on GIMP (image editing), and another on using the media programs included. Note that these are just basic GUI programs like you'd have on a PC or Mac. Their inclusion is really pointless unless you purchased the Pi to use as a home office machine, but that is not really what's portrayed on the cover.

Then there are a couple chapters on programming in both Scratch and Python. The scratch chapter is OK, but is sort of a dead-end because it's not used beyond the GUI example in the book. The Python chapter is used more extensively in the book and even moreso if you use external tutorials. Python is then extended to making Minecraft worlds and then playing music. Both seem like unnecessary diversions, particularly Minecraft, but they do help with practicing python (and they are listed on the cover specifically, so it's fair game).

Then begins my biggest problem with this entire book. We finally get to the point of physical computing, and describing the GPIO pins - Part V.

It begins innocuously enough, with a primer on circuits. But it's extremely rushed and abbreviated. In two pages, we learn about voltage, resistance, currents, and Ohm's law. Then in three more pages we learned about switches and basic schematics. It them really speeds up and in exactly three pages, it covers the entirety of the GPIO pins from the Raspberry Pi. Three pages! The heart and soul of the transition from software-to-physical computing is glossed over in just three pages.

At this point, the book gets incredibly dense for a "Dummies" guide. It goes into current sourcing and sinking, and pull-up/pull-down resistance with hardly any explanation. Page 284 is the breaking point. It discusses using GPIO pins as inputs (fair enough) but then launches into impedance and how that is important for the input, even though impedance is different from resistance, but you don't have to worry about that, but then again, weird things happen with antennas with high impedance values. The whole page is a mess and completely devolves into an inexplicable trainwreck.

(Full disclosure: I'm an engineer by education. My circuits is a bit rusty but still intact, and yet I found the explanations very lacking and confusing.)

And then that's it on circuits. Then it goes into soldering. Why not use a breadboard so you can, you know, build and take apart circuits easily? No, we're going to solder them. And here's how. And that's the end of the chapter.

The book then goes into building a hard-wired project (a Breakout game is first) out of plywood, nuts, bolts, cable, screws, ball bearings, foil, acrylic...basically a big and complex investment, when the reader can't possibly be expected to know the basics of how input and output pins should function based on the preceding chapter. All of these materials that you have to buy, and yet the user had to build his or her own breakout cable and doesn't yet have a simple breadboard.

The Dummies book walks through another project (a "Simon says" game) and tacks on some extra chapters about neat other software that can be downloaded.

The reason I'm so exhaustive is to help differentiate expectations from reality. This book, rather than giving the user a fundamental understanding of physical computing, heavily loads the front end of using the Raspberry Pi as a desktop computer, then glosses over the transition to physical computing, and then immediately jumps into costly, time-consuming, hard wired projects. It leaves a lot to be desired, I think, for most people who want to actually understand what they're doing and working with.

10 of 13 people found the following review helpful.
AMAZING RASPBERRY PI RESOURCE!!
By COSMIC TRAVELER
Are you a teacher or student who is using Raspberry Pi for education and entertainment? If you are, this book is for you. Authors Sean McManus and Mike Cook, have done an outstanding job of writing a 2nd edition of a book that helps you get started with your Raspberry Pi.

Authors McManus and Cook, begin by listing everything you might need to use your Raspberry Pi, including the various cables. Next, the authors introduce you to Linux, the operating system most frequently used on the Raspberry Pi; and, also show you how to create an SD or MicroSD card with an operating system on it. In addition, they show you the ports and sockets you will need to use to connect up to your Model B Raspberry Pi. The authors also talk you through using the desktop environment and introduce you to some of its programs. Then, they continue by showing you how to use the shell to manage your Raspberry Pi. The authors then show you how to use four of the programs in LibreOffice for common household activities. Next, they introduce you to GIMP: Which is one of the most popular image editing packages, and give you some tips for editing your photos with it. In addition, the authors show you how you can turn your Raspberry Pi into a media center, capable of playing high definition video files and music. They also introduce you to Scratch; so, you can start to experiment with it. Then, the authors show you how to use Scratch to make a simple arcade game. Next, they introduce you to Python, a powerful programming language that's widely used commercially. The authors continue by showing you how to build on your Python skills to create a simple arcade game called PiBuster. They then show you how to install Minecraft. Next, the authors show you how to play notes and melodies using Sonic Pi. In addition, they show you the relevant concepts that allow you to understand why the projects look like they do and what you should avoid doing. They also show you how to bring a project to life by through software and hardware, and how they are intimately connected. The authors continue by showing you how to make GPIO lines turn things on and off; and, how to exercise control by using the power of your computer and its program. They then show you how to use the GPIO to talk to other integrated circuits. Next, the authors give you some pointers to ten software packages to get you started. Finally, the authors take a peek at some of the most interesting and inspiring projects that they have come across and collected.

This excellent book explores a number of things that you can do with your Raspberry Pi. Also, this great book provides a concise and clear introduction to the terminology, technology, and techniques that you need to get the most from your Raspberry Pi.

5 of 6 people found the following review helpful.
Even better since the update
By tonygo
The Raspberry Pi has moved forward a great deal since the first edition of this book was published in March 2013. This updated version (436 pages) covers the majority of the improvements made to the computer system including the introduction of the NOOBS version of installing the operating system and the expansion of the GPIO from 26 to 40 pins. It is still an ideal source of information for those getting started and as a time saving reference for the more experienced.

The style is friendly and gently leads a novice user through all the additional items needed to set up their system for the first time. Explanations are provided as to why some peripherals such as keyboards or powered USB hubs are better than others. If you need to install the operating system on a suitable SD card then easy to follow, step-by-step instructions are provided.

If you have only used Windows or Mac computers in the past the command line and Linux come as a bit of a shock. Chapter 5 provides an excellent introduction to the often bewildering Linux Shell and the essential commands for creating, removing, and browsing files and directories. You will need to use Linux to keep your system up to date and to install and remove applications. This is a chapter I come back to time and again and the extensive index is a great help in quickly finding the information I need - much faster than searching on-line.

The Desktop Environment is an easier way to control your Pi and the updated instructions include help with Minecraft, Epiphany, and Mathematica as well as creating/deleting folders, moving files and using a pen-drive/memory stick.

Introductions to a variety of applications are provided including LibreOffice for word-processing, spreadsheets etc., photo editing and playing audio or video files.

Many readers will quickly move on to the main reason for using a Raspberry Pi - coding or programming. This section of the book with sections on Scratch, Python, Pygame, Minecraft and the recently available Sonic Pi v2.0 will provide a gentle but rigorous introduction to writing good code. Parents new to coding should find it a very useful source of information as their children begin to tackle coding at school.

The last major section of the book covers electronic projects using the Pi's GPIO pins. Mike Cook explains Ohm's law in great detail and how it relates to protecting the Raspberry Pi's GPIO pins from too much current. He explains the differences between Current Sourcing and Current Sinking on an output pin and why using a pull-up resistor rather than pull-down resistor is better on an input pin. Very clear diagrams explain how the P1 connector has changed between the first and second issues of the B board and the additional pins on the B+ board. Even if you do not intend to build these projects the programs and their detailed explanations provide a wealth of ideas on coding, construction and testing. (If building the breakout board looks too fiddly try a T-Cobbler or T-Cobbler Plus. You can plug them into a breadboard or sockets on strip-board.)

The Raspberry Ripple project adds analogue inputs to your Pi. This chapter introduces the reader to "eye-squared C" (IIC, I2C, I2C, twin-wire or SMBus) allowing the Pi to connect to PCF8591 (8-bit A/D and D/A converter) and other chips. This is very useful and once mastered allows you to access to many more sensors.

The book continues with some suggestions for more recent packages (mainly for entertainment) or projects which you might like to try. It finishes with an appendix section about troubleshooting, the GPIO and RISC OS.

The book is supported by a companion website from which you can download the program files for the hardware projects and a bonus chapter on using the Mathematica application. Unfortunately it has been moved from the URL provided in the book to:

http://www.dummies.com/store/product/Raspberry-Pi-For-Dummies-2nd-Edition.productCd-1118904915,descCd-DOWNLOAD.html
Or search for "Bonus Chapter on Mathematica"

Or search for "Downloadable code from several chapters"

I have bought several guides to using the Raspberry Pi and have found this one to be the most useful and cost effective. I recommend it to newcomers to get them started and to the more experienced who need a quick reference and pointers to additional uses for their Pi.

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